Everything built on top of the base OpenClaw platform. Canonical reference for what exists, where it lives, and how it works. Operational use cases and workflow playbooks live in
docs/USE-CASES-WORKFLOWS.md.
Everything built on top of the base OpenClaw platform. Canonical reference for what exists, where it lives, and how it works. Operational use cases and workflow playbooks live in
docs/USE-CASES-WORKFLOWS.md.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #Requires -Version 5.1 | |
| [cmdletbinding()] | |
| param( | |
| [string]$SourcePath = "", # Path to 7z zipped disc images to be converted | |
| [string]$DestinationPath = "", # Path where you would like the CHD's to go. One folder per game. | |
| [string]$WorkingPath = "", # Path where files will be extracting temporarily for CHD creation, use fast disk if possible. Will be created in the running path if undefined | |
| [string]$CHDMANPath = "", # Path to the CHDMAN executable, will be downloaded if this isn't defined or isn't correct | |
| [switch]$CleanWorkingPath = $false, # Switch to automatically clean (delete contents) the working path dir if it is non-empty | |
| [switch]$DisableMultithreading = $false, # Option to disable multithreading logic, for low thread systems or if you don't want CHD conversion to take most of your CPU % | |
| [switch]$WritePlaylistFiles = $false, # Write m3u files in the destination dir, for all CHDs present (not just new ones) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| :root{ | |
| --text-primary:#000; | |
| --bgPrimary:#fff; | |
| --bgSecondary: #F9F9F9; | |
| --pink: #0071bd; | |
| --light-blue: #e6f7ff; | |
| --border: #d9d9d9; | |
| } |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| #!/usr/bin/env bash | |
| #***************************************************************************************************************** | |
| # | |
| # To pass in a directory of disks, use this as the 3rd parameter | |
| # $(find /mnt -maxdepth 1 -type d ! -path /mnt ) | |
| # | |
| # For example: | |
| # .monitorandmove.sh /mnt/plot1 /mnt/plot2 $(find /mnt/farms -maxdepth 1 -type d ! -path /mnt/farms ) | |
| # |
Find the proper driver at the NVidia website.
Note: Make sure to select "Linux 64-bit" as your OS
Hit the "Search" button.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| # Github Repo for this Project: https://github.com/Weilbyte/PVEDiscordDark | |
| # Download the Python Script & Run | |
| $ wget https://raw.githubusercontent.com/Weilbyte/PVEDiscordDark/master/PVEDiscordDark.py | |
| $ python3 PVEDiscordDark.py |
NewerOlder

